Hello, I'm
Moses Ugwulo
Software Engineer
Cork, Ireland
Hi, I'm Moses, a developer who likes building and automating things with code. Most of my projects lean towards cloud and DevOps (CLI tools, APIs, and infrastructure-as-code), but I also build games, and honestly I'll make just about anything whenever I get a burst of motivation, spot something worth automating, or want a tool for my own personal use. I love programming and problem-solving, and I'm always chasing the next thing to learn.
What I work with
Skills
Languages
- Python
- C#
- Bash
- SQL
Cloud & DevOps
- Azure
- Docker
- Terraform
- GitHub Actions
- Jenkins
Frameworks & Libraries
- FastAPI
- Pydantic
- .NET
- WinForms
Game Dev
- Unity
- C#
- Procedural Generation
Where I've worked
Experience
- Feb 2026 – Present
Field Support Engineer · PepsiCo
Cork, Ireland
- Provide on-site and remote technical support across enterprise infrastructure for end users, resolving network, hardware, and software incidents within SLA via ServiceNow ticket workflows.
- Feb 2025 – Feb 2026
IT Service Desk Technician · Intercept Pharmaceuticals
Cork, Ireland
- Developed Okta Lens, a C# WinForms application that extended Okta's native search with flexible group searching and dynamic pagination, speeding up user and group lookups during daily admin work.
- Built a GitHub Actions workflow that pulled Okta device data via the API and emailed daily reports to the manager, replacing a console-only alternative.
- Jan 2023 – Aug 2023
DevOps Engineer Intern · Intel
Limerick, Ireland
- Supported a team-wide Jenkins migration by evaluating an internal migration plugin, writing documentation, and migrating Jenkins jobs and configurations onto the new infrastructure.
- Debugged Jenkins build failures via Jira tickets by checking logs and adjusting configuration for environmental issues, or routing back to engineering teams when the issue was in their code.
- Built a STEM Challenge web application with a small team for student interview preparation, deployed to a hosted link for a demo session.
Things I've built
Projects
AzAudit
A Python CLI tool that scans Azure resources against YAML-defined compliance rules and generates audit reports flagging resources that don't meet them. The rule engine is configurable, so new checks are added by writing YAML rather than changing code.
Task Tracker API
A FastAPI CRUD API with a PostgreSQL backend and auto-generated Swagger docs, containerised with Docker and deployed to Azure App Service. The supporting Azure stack is provisioned as code with Terraform, with builds and deployments automated via GitHub Actions.
Mystic Mayhem
An open-world 3D spell-casting game where you cast spells with your voice, set in procedurally generated worlds with enemies that react to your actions. Built in Unity.
MystBound
A first-person voxel exploration puzzle game where players reverse-engineer procedural terrain generation to escape a mysterious world. Built in Unity.
Okta Lens
A C# WinForms desktop tool that extends Okta's native admin search with flexible group searching, dynamic pagination, and faster user lookups for repeated daily queries.
Where I studied
Education
- Sept 2026 – 2027 (expected)
MSc, Software Design with Cloud Native Computing
TUS Athlone
- Graduated 2024
BSc (Hons) Computer Science (Game Development)
South East Technological University
Get in touch
Contact
I'm on the lookout for roles in cloud, DevOps, or software engineering, basically anywhere I get to build and solve problems with code. Got an opportunity, a project, or just want to chat? My inbox is open.
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